Nice game, but...
it was too slow. This was partly due to my computer being 1.7GHz, which is below your recommended specs, but partly due to the game itself. I think either the code may need some optimisation, or its due to the sprites, which tend to be labour-intensive.
I played on low quality. The frame rate stayed in the region 25-30. The units were sluggish, firing delay was longer than necessary, and the delay turret rotation should have been extended to happen even when not firing, or not happen at all, to give continuity.
The upgrades system itself was quite good, but the interface wasn't very intuitive. I took me about 30 seconds to figure out how to use it, which is too long.
I played up until wave 8 in scenario mode, then died. The sluggish nature of the game made me not want to come back to it. It needs to hook you before then, a lesson I learnt with my TD game.
I noticed in reviews that this is not a serious project. If it was I would suggest spending more time fine-tuning the game to make it easier to use.
But too much slow-down. Gradient fills do that. I'd advise adding to your code so that it only creates a particle every other frame, as opposed to every frame. Did you add code on the last frame of each particle to self-delete? If not you have a lot of dead particles floating around.
Nice showcase though. Perhaps a tutorial next time for those who need help.
It's too small!
But from what I could see, it was well drawn, and I liked the music.
I've adjusted the size, I made a mistake while submitting.
Thank you for your comment and review
Good water simulation there. When are you hoping to use it in a full submission? I hope it's a good 'un!
It ll take longer then a month till I get that game out I supose. anyway it will not be very much about this water. Mainly about ragdoll stuff and so.
Dood, this rules. No, seriously dood. You have totally got to make more of these dood. Rock-o-matic, Metal-o-matic, Trance-o-matic, dare I say it... Classical-o-matic? So much promise there, dude. I mean, come on, DOOD! Keep it up!
You've thrown down the gauntlet here.
I'm working on a dress-up at the moment, and I've done one in the past which has had some good responses. You've set the standard for graphical prowess here (Mine's called "Link Dressup (Final)" If you'd like to look, give me some pointers).
I agree with you that no-one seems to spend much time on these things. It's all dress up sticks or madness or clocks or something. I, like you, prefer the button method to the drag-and-drop.
While the graphics are good, I think you should probably include a few more choices of clothing, and a bit of ambient music wouldn't go amiss. Still, good job.
Great game but i did see one thing. All other times when you hit him he has a golden chain around his neck, but when you use a left hook in him stomach it isnt there. lol part from that seemless. Great job.
I liked the shading technique, but this tutorial isn't very good, considering the file size. These backgrounds are only good for madness tributes or similar flash. There is also very little variation between them. You could have done with just the first basic one, the outdoor one, and the last complex one. There is no help here for anyone wanting to set their flash in a forest, or in space, or anywhere for that matter that doesn't have loads of straight walls.
Better than some tutorials I've seen, but not good
sorry about the limited backgrounds but it was intended to be like madness backgrounds. and i guess your right i have seen better to.
A good remake(?) of the original. In fact, this is better than the original (I'm referring to the green, blocky one I've seen around. Nice graphics, I would suggest maybe sprucing them up a bit. The addition of sound would do wonders for this. Good job!
Oh my God
That was so cool. Words cannot describe how cool I found that, so I won't even attempt to. What I will attempt is to do something similar myself, but I couldn't possibly make anything as skillful as this in a long time. The only improvement I could suggest is to have more. Possibly track sets that number more than three. Anyway, very, very well done.
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